engineer · maker · artist
ColtonSpahmer
I build AI systems that run themselves, print the parts, score the soundtrack, and paint the walls. Five disciplines, one workshop — here is what comes out of it.
Agents, fleets, and pipelines
AI Engineering
Systems that do real operational work — not demos. Each of these runs on hardware in my house, every day.
Mission Control
Case study in progress
The homelab
Case study in progress
Design, slice, monitor, print
3D Printing
Models I designed and printed, plus the monitoring pipeline that watches the printer so I don't have to.
Next up here: the Bambu MQTT monitoring and timelapse pipeline, written up as a case study with footage.
Production and sound design
Music
Tracks I wrote and produced. Waveform players land with the audio.
Paint now, VR murals next
Art
Paintings, photographed straight-on. The next canvas is room-sized — murals painted in VR on a Quest.
Build log — in progress
Robotics
The newest discipline, documented honestly as I learn it: what I'm building, what broke, and what it taught me.
Build log entries start as soon as the first chassis moves under its own power. Expect parts lists, failures, and short clips — not a finished showreel.
Who's behind all this
About & Contact
I'm Colton — an engineer who keeps ending up wherever software meets something physical. Days go to AI systems and infrastructure; the rest goes to printers, paint, and a DAW.
Full bio and resume link coming shortly.